I'm a freelance 3D Character Artist working in film, animation, and VFX. Currently I'm working towards making a transition into video games because I'm inspired by the unique challenges at the cutting edge of real-time technology.
I have worked on a number of films, title sequences, commercials, and product visualization videos over the years as freelance 3D Generalist and VFX artist. My responsibilities have ranged from lookdev and modeling for creatures to Visual Effects and compositing. I have won a few awards for my work including an Emmy for Best Animation and Best VFX from the San Diego Film Awards.
They call me VFX Wizard. I do product design and Motion Graphics
I currently teach multiple classes focusing on various topics including organic and hard surface modeling in both low and high poly. I also have a class on advanced rendering in Maya and realitime PBR rendering. And lastly I have a pure scultping class focusing on human and creature anatomy using clay and ZBrush
I was responsible for designing and modeling sunglasses for rapid prototyping