Mike Smith
Mike Smith
Character Artist - mikesmith3d@gmail.com
San Diego, United States of America

-Lead VFX at Halo Cinematic Studio
-3D Generalist (VFX Wizard) at Studio Unseen
-Character Artist
-Freelance Product Designer
-3D Modeling Instructor.

Resume PDF

Skills

Digital Painting3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingFacial Rigging & AnimationHard Surface ModelingProp ModelingTexturingPhotogrammetryPBR Texturing

Software proficiency

After Effects
After Effects
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite
Premiere
Premiere
RealityCapture
RealityCapture
3DF Zephyr
3DF Zephyr
Substance Alchemist
Substance Alchemist

Reel

Experience

  • April 2017 - Present
    VFX Artist at Freelance
    san diego, United States of America

    I have worked on a number of films, commercials, and product visualization videos over the years as freelance 3D Generalist and VFX artist. My responsibilities have ranged from lookdev and modeling for creatures to Visual Effects and compositing. I have won a few awards for my work including an Emmy for Best Animation and Best VFX from the San Diego Film Awards.

  • July 2015 - Present
    Lead Visual Effects Artist / Concept Artist at Halo Cinemtaic
    San Diego, United States of America

    I am responsible for a team of artists who are working on a feature-length, live-action, sci-fi film.

  • August 2017 - April 2018
    3D Generalist at Studio Unseen
    San Diego, United States of America

    They call me VFX Wizard. I do product design and Motion Graphics

  • November 2012 - Present
    Advanced Modeling Instructor at Platt College San Diego
    San Diego, United States of America

    I currently teach multiple classes focusing on various topics including organic and hard surface modeling in both low and high poly. I also have a class on advanced rendering in Maya and realitime PBR rendering. And lastly I have a pure scultping class focusing on human and creature anatomy using clay and ZBrush

  • November 2007 - September 2009
    Lead Product Designer at Velumus Hybrid Eyewear
    San Diego, United States of America

    I was responsible for designing and modeling sunglasses for the purposes 3D printing.

  • March 2017 - January 2018
    Product Designer at Vital Smart
    san diego, United States of America

    I design, model, and render medical products for a startup company.

Productions

  • Zerocover
    • Movie
      Zero: Dawn of the Darklighters
    • Year
      2020
    • Role
      Lead Visual Effects Artist, Concept Artist
    • Company
      Halo Cinematic
  • Db
    • Movie
      Daisy Belle
    • Year
      2017
    • Role
      Visual Effects and Animation
    • Company
      Halo Cinematic