Mike Smith
Mike Smith
Character Artist - mikesmith3d@gmail.com
San Diego, United States

I'm a freelance 3D Character Artist working in film, animation, and VFX. Currently I'm working towards making a transition into video games because I'm inspired by the unique challenges at the cutting edge of real-time technology.

Resume PDF

Skills

Digital Painting3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingFacial Rigging & AnimationHard Surface ModelingProp ModelingTexturingRetopologyPhotogrammetryPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
R3DS Wrap
R3DS Wrap
xNormal
xNormal
Unreal Engine
Unreal Engine
Mudbox
Mudbox
Substance 3D Sampler
Substance 3D Sampler
RealityCapture
RealityCapture
Premiere
Premiere
Photoshop
Photoshop
After Effects
After Effects

Experience

  • April 2017 - Present
    3D Generalist at Freelance
    San Diego, United States of America

    I have worked on a number of films, title sequences, commercials, and product visualization videos over the years as freelance 3D Generalist and VFX artist. My responsibilities have ranged from lookdev and modeling for creatures to Visual Effects and compositing. I have won a few awards for my work including an Emmy for Best Animation and Best VFX from the San Diego Film Awards.

  • August 2017 - April 2018
    3D Generalist at Studio Unseen
    San Diego, United States of America

    They call me VFX Wizard. I do product design and Motion Graphics

  • November 2012 - Present
    Advanced Modeling Instructor at Platt College San Diego
    San Diego, United States of America

    I currently teach multiple classes focusing on various topics including organic and hard surface modeling in both low and high poly. I also have a class on advanced rendering in Maya and realitime PBR rendering. And lastly I have a pure scultping class focusing on human and creature anatomy using clay and ZBrush

  • November 2007 - September 2009
    Lead Product Designer at Velumus Hybrid Eyewear
    San Diego, United States of America

    I was responsible for designing and modeling sunglasses for rapid prototyping

Productions

  • D1qq4kzu4aa27ya
    • Movie
      VOIDGAZER [In Production]
    • Year
      2022
    • Role
      Writer, VFX Artist
    • Company
      Hangar B Studios
  • Screenshot 2021 02 18 at 4.32.11 am
    • Movie
      Fives
    • Year
      2021
    • Role
      3D Modeler
    • Company
      Not Bad Productions
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    • Movie
      Sweet Taste of Souls
    • Year
      2019
    • Role
      Visual Effects Artist
    • Company
      Flying Dolphin Production
  • Zerocover
    • Movie
      Zero: Dawn of the Darklighters [Cancelled]
    • Year
      2020
    • Role
      Visual Effects Artist
    • Company
      Halo Cinematic
  • Db
    • Movie
      Daisy Belle
    • Year
      2017
    • Role
      Visual Effects and Animation
    • Company
      Halo Cinematic