Current WIP: Digital Double

Work In Progress / 09 August 2019

I need to update my Artstation and blog more often. This is my current work in progress. It's a digital double of a friend of mine based on a 3D scan. Any feedback I can get from the community would be great. I'm already aware of the fact that the eyelids don't hug the eyeball very well. And they're looking really reddish so I have to dial that back a little. Next phase is hair.


I also have a question, just in case anyone with experience reads this: I have blend shapes for all his expressions as well as separate scans which have all been Wrap3'd with the same identical basemesh. Is there a way to load them in to ZBrush as layers of this original ZTool? Thanks for looking at my work!

P.S. the jacket is a placeholder I got from 3DScanStore. I didn't make it and don't claim credit for it. We'll be scanning my friend's body/outfit at a later time.










Why didn't anyone tell me about Mixamo?

Work In Progress / 17 May 2019

I don't like automatic things but for a quick animation to give a character life on your portfolio, MIxamo is awesome. I can't believe I've never tried it out before. 



I'm on a grail quest. Photorealism WIP

Work In Progress / 09 November 2018

For the past week or two, I've been working on a project. This is mostly R&D for myself. It's very heavily a work in progress, so I'm open to whatever comments and critiques you guys can give me. So far only the ZBrush sculpt itself is finalized. The skin diffuse color and the eyes are all quick temporary polypaints, just so I dont feel like I'm staring at a grey alien while I work on the displacement and specular. The model itself is based on scan data of a friend of mine that I had to clean up. The fine details are a mix of hand sculpting and displacement maps from Surface Mimic. I'm very happy with it so far, but I have a long way to go yet. This will be my first attempt at a stylish hair cut, so I'm excited about that.

Here's a dump of my WIP shots so far.






  


  

Learning Substance Painter

Work In Progress / 20 August 2018

I decided to make the switch from Quixel to Substance Painter since I'm getting so into Designer lately. I honestly can't believe how I managed without painter. Years ago, when PBR first started becoming a thing that everyone really needs to know how to do, Quixel was an excellent way to get your brain around the concepts. And their libraries are top notch. But the Substance workflow vs. Quixel is night and day. Not to mention the speed an stability. I'm never looking back. Sorry Quixel, you were good to me.


This is just a test WIP to familiarize myself with the interface. It's no where near acceptable finished work. So take it with a grain of salt. Rendered in Marmoset. But I actually like it more in Substance's Iray renderer.