Learning Substance Painter

I decided to make the switch from Quixel to Substance Painter since I'm getting so into Designer lately. I honestly can't believe how I managed without painter. Years ago, when PBR first started becoming a thing that everyone really needs to know how to do, Quixel was an excellent way to get your brain around the concepts. And their libraries are top notch. But the Substance workflow vs. Quixel is night and day. Not to mention the speed an stability. I'm never looking back. Sorry Quixel, you were good to me.

This is just a test WIP to familiarize myself with the interface. It's no where near acceptable finished work. So take it with a grain of salt. Rendered in Marmoset. But I actually like it more in Substance's Iray renderer.